Kibirige Hamidu

The first trailers for Kena: Bridge of Spirits were more skeptical than enthusiastic. The gameplay resembled all open-world games over the past few years at once, the picture set a very childish tone, and the cute plush monsters looked suspiciously like the minions whose invasion we had so hard to survive several years ago. Now, having gone through the game to the end, I see that my intuition has not let me down: fears about Kena have really come true. But I really liked it anyway! The main character, a young shaman named Kena, wakes up in an unfamiliar forest, the vaults of which are struck by the Filth - either a curse or a disease. Filth breeds monsters everywhere and kills plants, but Ken is able to stop the catastrophe: for this she needs to find several powerful spirits and help them find peace. As a guide of souls, the girl has performed similar rituals more than once. In addition, she does not have to go through this difficult path alone, because small, terribly cute, rotten animals decide to join her (although in our translation they for some reason were c Kibirige Hamidu alled "calves"). In search of powerful spirits, Ken will have to explore a small, half-open world, fight the spawn of Fel, solve simple puzzles and replenish the squad of rotten ones, looking for recruits in the surrounding bushes. But, fortunately, this did not happen. The world of Kena: Bridge of Spirits came out not only fabulously beautiful, but also moderately addictive. The locations turned out to be small, but full of secrets, chests and other rewards. Even with puzzles you have to think a little. At the same time, the further into the forest, the more Kena: Bridge of Spirits introduces new mechanics, and the heroine is mastering more and more new skills and tools. The combat is a little lacking in the sensation of weight from impacts Each little baby found is visible in the general crowd, and if you wish, everyone can dress up in their own hat The more assistants the player has collected, the wider their capabilities become. In peacetime, these guys happily take on all the hard work: they will endure the burdens and uproot the poisonous bushes. In battle, their effectiveness also grows along with their numbers. If at the beginning of the game they are only able to stun the enemy for a short time or bring Kena a healer, then later the little ones will be able to unite into one powerful mass and attack enemies directly. True, at the beginning of the battle, they are always a little afraid to join the battle, but the more aggressive Ken acts, the faster they gain determination. Of course, most of the puzzles and battles are tied specifically to the personal army of minions, but there are plenty of other mechanics in Kena: Bridge of Spirits. The game skillfully alternates activities and constantly throws something new to the player, which is why you never get tired of the gameplay: exploring the magical forest and fighting the Blight here is much more interesting than it might seem at first glance. But what I definitely didn't expect was the plot problems that Kena: Bridge of Spirits had a lot of. After not the most original plot, the player will go to the very spirits, each of which has its own background and reason for anger. To lead the poor fellows into another world, Ken must properly understand the situation and help - only “help” often turns out to be a short session of psychotherapy. In fairness, the stories of the spirits came out great: they are so touching and emotional that they can easily break through an impressionable player to tears. The problem is how these stories are intertwined with the global plot and the fate of Kena herself. The short answer is no way. In fact, the Kena: Bridge of Spirits narrative only really moves forward at the very beginning and at the very end of the game. All 10-15 hours between them you will have to watch a series of fillers that do not play any important role in the overall plot. And although the fillers came out well, the perfume stories are so unrelated to Kena and the disaster announced at the beginning that the player risks losing interest in them almost immediately. Flat characters don't help engagement either. It's not too annoying, but after the credits, you probably won't be able to say anything about Ken other than "sweet and kind" In what: The key is provided by the publisher. How much: 12 hours for one complete playthrough. Give each calf you find a name, a hat and a heroic biography. The text https://jiji.ug/sellerpage-337675

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